
What is The Disaster
Game?
The Disaster Game
is
a thinking tool used to create unique and highly detailed
disaster event scenarios that engage and challenge exercise participants.
These scenarios can be
used to test your organization’s business continuity plans or to help build
awareness about business continuity and the need for emergency preparedness.
What does The
Disaster Game
bring to the table?
We have all taken part in recovery exercises that are of the “something has
happened to your building, what do you do?” variety. Sometimes a specific
scenario is written to fit a particular exercise, but even then the exercise
follows a set path to a set ending. The Disaster Game
is not your typical table top exercise. With The Disaster Game,
each exercise is unique, the realism is greatly increased, and the unexpected
waits at every turn. It is also flexible enough to accommodate multiple plan
types –
Response
(Incident Management),
Resumption (Process Recovery),
Relocation
(Workgroup Recovery), and
Recovery (Systems Recovery), and scalable to allow for
the testing of multiple plans and plan types simultaneously.
How does The Disaster
Game
work?
The Disaster Game
begins with an initial event, featuring multiple, plausible event types,
locations, days of the week, times of day, and levels of development. To the
initial scenario are added one or more event variables, for variety, and
additional event developments, for depth. Each event is scalable to fit the
scope of your exercise.
How do I make the
most of The Disaster Game
experience?
The purpose of an
exercise is NOT to pass. The purpose is to identify weaknesses or gaps in your
plans that can be corrected and to engage and educate the participants so that
they are prepared when a real event happens. As such, Rule #1 should always be -
“If it’s not in the plan, it does NOT exist.” Rule #2: Each event component
should evoke a response from the participants – ask yourself and the
participants - “What is the impact (if any) of this event or development?”,
“What resources does the plan provide to respond to this event or development?”,
“What should we change or add to the plan so that we are prepared if this
happens to us?”, and (most importantly) free association – “What other thoughts
does this event or development spark?” Rule #3: Document EVERYTHING!
Click here to view a PowerPoint demonstration scenario build
About Disaster Game LLC
Bill Ashland, CBCP,
is the President of Disaster
Game LLC, an innovative provider of tools and services that elevate business
continuity readiness. He is the creator of The Disaster Game, a thinking tool
used to create unique and highly detailed disaster event scenarios that engage
and challenge exercise participants. Prior to launching Disaster Game LLC, Bill
led the business recovery side of the Business Continuity program at TD Banknorth from 2001 through 2007.
Disaster Game LLC
tools and services that elevate your readiness
client.services@disastergame.com
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